Event: Pantheon

Pantheon — a new PvP event with unique Roguelike mechanics and generous rewards!
It features two modes: Normal and Solo.
By defeating other players, you can level up your Mastery. For each new Mastery level, you’ll be able to choose 1 of 3 character upgrades.
You’ll pick from unique passive and active skills that can significantly empower your character.
The event runs daily from 13:00 to 15:00 and from 19:00 to 01:00 on Scryde X50
Rewards
For kills in Pantheon, players receive the event currency — Drachma with a 100% chance.
If players are in a party, Drachmas are distributed according to the party’s loot setting.
Without a Premium Account: the daily limit is 150 Drachmas.
With a Premium Account: the daily limit increases to 300 Drachmas.
[Only for x100, x5, X] Without a Premium Account: the daily limit is 200 Drachmas.
[Only for x100, x5, X] With a Premium Account: the daily limit increases to 400 Drachmas.
After the daily limit is reached, there is still a small chance to get Drachmas on kill: 5% on X100 and 4% on other servers.
Core Modes
Solo mode: You cannot create parties, heal or resurrect other players; buffs do not affect enemies. All players use a unified appearance, as in the Deathmatch event. The appearance change works only on X50 — on X100 the characters’ appearance does not change.
Normal mode: You may play in a party; there are no additional rules.
Pantheon Restrictions & Special Conditions
Forbidden to use: Hero weapons, temporary Wither-series weapons and any transformations except the base ones.
Upon entering Pantheon, all ultimate skills not belonging to your class are removed.
Skills with adjusted cooldown in Pantheon:
Warp (20 sec),
Shift (15 sec) and Denial of Death (10 minutes)
Ban on specific skills:
Bloodbound Might, Gigantic Swing, Enchanter Ability — Barrier
Enchantment cap: Maximum enchant — 6/8/8. If a player’s gear has a higher modification than +6 or +8, it will automatically provide stats as +6 or +8. This cap applies on X100, X5 and X0.5. On X50 there is no enchant cap in Pantheon.
All players are hostile regardless of clan or alliance.
Not consumed in Pantheon: CP Potion, Spirit Ore, Soul Ore, Battle Symbols, Magic Symbols.
After respawn, each player receives a re-buff based on the last used personal scheme in the buffer. This refers only to personal presets; the Warrior/Mage quick set will not return — create your own buff set.
All players in Pantheon have the Battle Blessing effect (an analogue of Noblesse), so there’s no need to reapply Noblesse after each death.
Progression System
Within a 20-minute session, players increase their Mastery level, similar to the Halloween event system.
Progress is shown in each player’s title in the format: 2 lvl [12/25] (level and points required for the next level).
There are 15 levels per session, and reaching the maximum level will take approximately 40 kills.
The higher the level of your victim, the more points you get. Killing a player of an equal level grants 10 points. The minimum is 5 points (for killing players with a lower Mastery than yours). The maximum is 20 points (for killing players with a higher Mastery than yours).
Mastery progress resets at the start of the next session.
If players are in a party, experience is split equally among all party members. Minimum experience received = 1.
Level Table
Level | XP to next level | Cumulative XP |
|---|---|---|
1 → 2 | 10 | 10 |
2 → 3 | 20 | 30 |
3 → 4 | 20 | 50 |
4 → 5 | 30 | 80 |
5 → 6 | 30 | 110 |
6 → 7 | 30 | 140 |
7 → 8 | 30 | 170 |
8 → 9 | 30 | 200 |
9 → 10 | 30 | 230 |
10 → 11 | 30 | 260 |
11 → 12 | 30 | 290 |
12 → 13 | 30 | 329 |
13 → 14 | 30 | 350 |
14 → 15 | 30 | 380 |
Placements & Bonus Rewards:
Players can receive additional Drachmas beyond the limit for placements within a session:
1st place: 10 Drachmas
2nd place: 7 Drachmas
3rd place: 5 Drachmas
4th–6th places: 3 Drachmas each
New Skills in Pantheon:
Skills can be obtained at random when leveling up.
Active skills are added automatically to the first free slot on your Skill Bar.
New Skills
Cleave (Passive) — Increases melee weapon attack range by 75. Does not work with bow or crossbow.
Slow Weapon (Chance) – Attacks have a chance to reduce Speed by 60% for 3 sec.
Decrease Heal – Completely prevents the enemy from restoring HP/MP.
Swap – Switches positions with the target.
Regeneration (Passive) – Restores 1% HP/MP/CP every second.
Butterfly (Passive) – 25% chance to dodge Physical and Magic skills.
Ghost (Passive) – Raises the Speed cap to 320. Speed +30.
Immunity (Passive) – Full protection against negative effects.
Glassman (Passive) – Outgoing damage +75%, incoming damage +100%.
Heavy Hand (Passive) – P. Atk. +200%, but your critical rate is always 1.
Stability (Passive) – You cannot be pulled.
Stone Leather (Chance) – Upon taking damage, reduces incoming damage by 50%.
Frost Barrier (Chance) – Upon taking damage, freezes the enemy for 3 sec.
Survival Instinct (Chance) – Upon taking damage, restores 15% HP.
Wild Poison (Chance) – On hit, applies a lethal poison that reduces healing effectiveness up to 100%.
Burning Arrows (Chance) – On bow/crossbow attack, ignites enemies and deals damage based on the target’s Max HP.
Witchcraft (Chance) – On magic attack, reduces the target’s Speed, Atk. Speed, and Cast Speed.
Stigma (Chance) – On hit, reduces resistance to melee weapons.
Energy Force (Passive) – Your Energy no longer depletes.
Guardian Veil (Chance) – Upon taking damage, applies a 3000 HP barrier.
Bloodlust (Passive) – Restores 30% HP when you kill an enemy.
Reflection – Reflects 50% of incoming damage for 5 sec. (Includes all damage types)
Shadow Spark – Deals 3000 static M. Damage to the target.
Strong Root – Guarantees root for 5 sec; drains 500 HP per second.
Winter Dreamer – Guarantees sleep for 5 sec.
Deep Sleep – Puts the target into deep sleep for 3 sec. The target does not wake from damage.
Gravity Collapse – Pulls up to 10 targets within a 1200 radius.
Penicillin – Removes all negative effects from the caster. Restores 30% HP. Can be used while moving.
Mass Slow – Reduces the Speed of all nearby enemies by 70%.
Destiny Blow – Reduces the target’s HP by 50% with a high chance.
Doppelganger – Leaves a copy and becomes invisible.
Shimmer – Breaks the lock-on target on you. Can be used while moving.
Chaos Strike – Guaranteed stun around you for 3 sec.
Bard Rage – A ranged physical blade strike for BD/SWS classes.
Phantom Step – Dashes forward and paralyzes the enemy. Distance 1200.
Shield Impulse – An incredibly powerful shield attack for tanks.
Rapide – Grants Max Atk. Speed for 5 sec.
Flow – Grants 90% cooldown reduction on all skills for 10 sec.
+ More than 30 passive skills with additional stats
+ More than 50 skills from other classes.










