Talent Changes — October 2026
We've reviewed all three talent trees: Berserker, Guardian and Master. More than 50 talents got new values. Several talents were replaced or reworked. Final Gambit is now an active skill.
How to read this article:
Berserker and Guardian are shared by all classes. Changes to them affect everyone.
Master is unique to each class. The tables show which classes have each talent.
If a talent has several levels, values are separated by "/": lv. 1 / lv. 2 / lv. 3 / lv. 4.
Berserker Tree
8 talents changed. Almost all of them were buffed. Curse Power got a different effect, and Nightmare became more rewarding.
Talent | Before | After |
|---|---|---|
Braveheart | Max CP +50 / +100 / +150 / +250 | Max CP +150 / +200 / +250 / +350 |
Elemental Power | All-element attack +5 / +10 / +15 / +20 | All-element attack +8 / +15 / +23 / +30 |
Skill Expert | Skill Mastery +1% / +3% / +5% | Skill Mastery +3% / +5% / +7% |
Locked Carnage | Damage to a controlled target +6% | Damage to a controlled target +10% |
Curse Power | Chance to apply debuffs +4% | Power of all debuffs +15% |
Backstabbing | Damage from behind +6% | Damage from behind +8% |
Longer | Duration of your debuffs +15% | Duration of your debuffs +20% |
Nightmare | Outgoing damage +5%, incoming damage +5% | Outgoing damage +6%, incoming damage +4% |
More on Curse Power. The talent used to give +4% to the chance that a debuff lands. Now it gives +15% to the power of all debuffs at once: stun, hold, sleep, paralysis, poison, bleed and the rest. Power is checked against the target's resistance to these effects. The higher it is, the more often your debuffs land on well-protected enemies.
Nightmare. The talent is still a trade-off of "hit harder, but take more damage". But the balance has shifted in your favor: more damage dealt, a smaller penalty.
Guardian Tree
10 talents changed. Three of them swapped places in the grid, and two have a different number of levels.
Talent | Before | After |
|---|---|---|
Holy Protection | Resistance to all debuffs +5% / +7% / +10% | +5% / +10% / +15% |
Deflect Magic | Resistance to magic attacks +5% | +10% |
Persistent | Duration of debuffs on you −20% | −33% |
Defense Stance | Defense against melee attacks +6% | +8% |
Enduring Blessing | Duration of buffs on you +15% | +25% |
Extra Evasion | Evasion of physical and magic skills +6% | +8% |
Purification Veil | When you take damage, has a chance to try to remove 1–2 debuffs. | Same chance, guaranteed to remove 3 debuffs, 30 sec. cooldown. |
Burn Protection (moved) | 4 lv.: MP Burn resistance +2% / +4% / +7% / +10% | 3 lv.: +7% / +14% / +20% |
Elemental Protection (moved) | All-element defense +5 / +10 / +15 / +20 | No changes, only a new spot |
PvE Defense (moved) | 3 lv.: PvE defense 3% / 5% / 7% | 4 lv.: 2% / 4% / 5% / 7% |
Guardian grid shuffle. Three talents swapped places, and their number of levels now matches the new position:
Elemental Protection took Burn Protection's spot (4 levels).
PvE Defense took Elemental Protection's spot. PvE Defense now has 4 levels instead of 3.
Burn Protection took PvE Defense's spot. Burn Protection now has 3 levels instead of 4, but each level is noticeably stronger.
If you had points in any of these talents, check your tree and your point distribution.
Master Tree
Every class group has changes. Most of them are buffs. Only Spear Sweep, Winter Skin and Pyrokinesis PvP damage were nerfed. Talents that were replaced or fully reworked are covered in the next section.
Warriors
Talent | Classes | Before | After |
|---|---|---|---|
Warrior Power | Titan, Duelist, Dreadnought, Grand Khavatari, Maestro, Fortune Seeker, Doombringer, Soulhound (male) | PvP damage +1% / +2% / +3% | +2% / +3% / +4% |
Magic Deflect | the same 8 classes | Resistance to magic attacks +1% / +2% / +3% / +4% | +2% / +3% / +5% / +6% |
Concussive Impact | Titan, Duelist, Dreadnought, Grand Khavatari, Maestro, Fortune Seeker, Doombringer | Damage to a stunned enemy +10% | +14% |
Combat Glory | Titan, Duelist, Grand Khavatari, Maestro, Fortune Seeker, Doombringer, Soulhound (male and female) | Max CP +35% | +50% |
Sonic Mastery | Duelist | Skill Mastery +1% / +3% / +5% | +4% / +6% / +8% |
Spear Sweep | Dreadnought | Skill radius +30 / +60 / +100 | Nerfed: +15 / +30 / +50 |
Tanks and Dancers
Talent | Classes | Before | After |
|---|---|---|---|
Unshackling | Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar, Sword Muse, Spectral Dancer | Resistance to hold and sleep +2% / +4% / +7% / +10% | +4% / +7% / +10% / +15% |
Locked Carnage | the same 6 classes | Damage to immobilized enemies +10% | +15% |
Hell Sense | Hell Knight | Debuff chance +3% / +6% / +10% | +5% / +8% / +12% |
Dagger Users
Talent | Classes | Before | After |
|---|---|---|---|
Dagger Mastery | Adventurer, Wind Rider, Ghost Hunter | Skill Mastery +5% | +7% |
Backguard | Adventurer, Wind Rider, Ghost Hunter | Defense against attacks from behind +2% / +4% / +7% | +3% / +6% / +10% |
Walker Deflect | Wind Rider | Resistance to magic attacks +1% / +2% / +3% / +5% | +2% / +4% / +5% / +7% |
Archers and Support
Talent | Classes | Before | After |
|---|---|---|---|
Sniper | Sagittarius | Outgoing damage +5%, only worked at 100% HP and CP | +5%, works at HP and CP of 70% or higher |
Agility Shooter | Ghost Sentinel | Attack speed +8%, only worked at 100% HP and CP | +8%, works at HP and CP of 70% or higher |
Rear Assault | Ghost Sentinel | Damage from behind +1% / +2% / +3% / +4% | +1% / +3% / +5% / +7% |
Phantom Defense | Ghost Sentinel | PvP defense +5% | +7% |
Magic Dodge | Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster, Doomcryer, Judicator | Evasion of magic skills +6% | +8% |
Physical Dodge | the same 6 classes | Evasion of physical skills +6% | +8% |
Stone Leather | Doomcryer | Chance to temporarily boost defense 1% / 3% / 5% | 3% / 5% / 8% |
Mages and Summoners
Talent | Classes | Before | After |
|---|---|---|---|
Relic | Archmage, Soultaker, Mystic Muse, Storm Screamer, Dominator, Soulhound (female) | Extra magic hit with a 5% chance | 10% |
Backguard | Archmage, Soultaker, Mystic Muse, Storm Screamer, Dominator, Soulhound (female), Cardinal, Hierophant, Eva's Saint, Shillien Saint | Defense against attacks from behind +2% / +4% / +7% | +3% / +6% / +10% |
Frost Soul | Mystic Muse | Extra magic damage from attacks +10 / +20 / +30 / +50 | +20 / +40 / +60 / +80 |
Winter Skin | Mystic Muse | Chance to freeze the attacker for 3 sec. | Chance nerfed. |
Pyrokinesis | Archmage | In PvP, burning takes 1–5% of the target's HP per tick (grows with stacks) | Nerfed: 0.5–2.5% HP per tick. Burn chance and PvE damage are unchanged |
Storm | Storm Screamer | Wind attack +5 / +10 / +15 | +10 / +15 / +20 |
Servant Boost | Soultaker | Servant max HP +2% / +4% / +7% / +10% | +5% / +10% / +15% / +20% |
Essence Surge | Soulhound (female) | 15 HP per soul charge | 20 HP per soul charge |
Reworks, Replacements and Swaps
These talents changed the most: they work differently or were replaced with other talents.
Final Gambit is now active
Adventurer, Wind Rider, Ghost Hunter.
Before: a passive. It triggered on its own when HP dropped below 30%. It removed all debuffs and gave 75% evasion of physical and magic skills for 5 sec. Cooldown 3 min.
After: an active skill you press yourself at the right moment, at any HP level. The effect is the same. Cast time 0.8 sec., cooldown 3 min., costs no MP. Doesn't work in the Olympiad.
Don't forget to put the skill on your panel: it no longer triggers on its own.
War Roar: 60 seconds instead of 10
Titan. An active skill; while it's on, your HP can't go above 30%.
Before: lasts 10 sec., cooldown 2 min.
After: lasts 60 sec., cooldown 3 min.
Burning Arrows and Poison Arrows no longer stack
Sagittarius — Burning Arrows, Moonlight Sentinel — Poison Arrows. They trigger on every bow attack and every physical skill used with a bow.
Before: the effect stacked up to 5 times, and it took 5 hits to reach full power. Damage per tick in PvP: 10 / 20 / 35 / 50 / 75, in PvE: 50 / 75 / 100 / 120 / 150. Burning Arrows lowered evasion by 1 / 2 / 4 / 6 / 8. Poison Arrows lowered attack and casting speed by 3% / 5% / 7% / 10% / 15%.
After: no stacks, full power from the first hit. Damage per tick: 100 in PvP and 200 in PvE. Burning Arrows lowers evasion by 8, Poison Arrows lowers attack and casting speed by 15%. The effect lasts 5 sec., and each hit refreshes the timer.
Hammer Bash replaced with Extra Defense
Sword Muse and Spectral Dancer.
Before: Hammer Bash — chance to stun with a blunt weapon and critical power +10%. It was practically useless for dancers.
After: Extra Defense, the same as healers and summoners have. When you take damage, there's a chance your P. Def. and M. Def. rise by 24% for 15 sec.
Throw Resist renamed to Full Resist
Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster, Doomcryer, Judicator.
Before: resistance to pull effects +4% / +7% / +10% / +15%.
After: resistance to all debuffs +2% / +4% / +6% / +8%.
Control Guard replaced with Splash Defense
23 of 36 classes have it.
Before: Control Guard — incoming damage −15% while you're stunned, paralyzed or feared.
After: Splash Defense — damage from AoE skills −15% if you're not the skill's main target. Useful in mass fights when other players' AoE hits you.
Storm Screamer: two talents swapped places
Before: Gale Cataclysm in row 5, Cyclone Thirst in row 6 (the last one).
After: Cyclone Thirst in row 5 (requires 27 points in the tree), Gale Cataclysm in row 6 (requires 28 points). The talents themselves didn't change.










