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Last update: 13.10.2026

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Dragoon

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Dragoon

Dragoon

Trooper is the first male Kamael profession, levels 20 to 39. It's a fast melee fighter with an ancient sword or rapier that learns to gather souls and spend them on empowered attacks. A Trooper farms briskly solo and works well in a party. At level 40 you choose a path: Berserker, a damage dealer with a two-handed ancient sword, or Soul Breaker, a rapier fighter with dark magic. After that come Doombringer or Soul Hound.

NameDistanceMP/HP
Light Armor MasteryLv. 1

When equipped with light armor, increases P. Def. by 0.9 and Evasion by 3, and decreases the opponent's Critical Rate/Damage by 5%.

Passive:

Equipment bonus

Self

- / -

Light Armor MasteryLv. 2

When equipped with light armor, increases P. Def. by 2.2 and Evasion by 3, and decreases the opponent's Critical Rate/Damage by 5%.

Passive:

Equipment bonus

Self

- / -

Magic ImmunityLv. 6

Increases M. Def. by 19.

Passive:

Passive ability

Self

- / -

Magic ImmunityLv. 7

Increases M. Def. by 20.

Passive:

Passive ability

Self

- / -

Soul MasteryLv. 4

Absorbs souls. 294 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 12 souls can be absorbed.

Passive:

Racial trait

Self

- / -

Ancient Sword MasteryLv. 1

Increases P. Atk. by 5.2 when using an ancient sword.

Passive:

Equipment bonus

Self

- / -

Rapier MasteryLv. 1

Increases P. Atk. by 3.2 when using a short sword.

Passive:

Equipment bonus

Self

- / -

Strike BackLv. 1

Transfers damage from close range physical attacks and skills back to the opponent. Continuously consumes MP proportionately to the user's level.

Active:

Active aura

Self

- / -

Dark StrikeLv. 1

Attacks the enemy with 108 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a sword, blunt weapon, or ancient sword. Overhit is possible.

Active:

Physical skill

—

16 / -

Dark StrikeLv. 2

Attacks the enemy with 117 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a sword, blunt weapon, or ancient sword. Overhit is possible.

Active:

Physical skill

—

16 / -

Dark StrikeLv. 3

Attacks the enemy with 126 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a sword, blunt weapon, or ancient sword. Overhit is possible.

Active:

Physical skill

—

16 / -

Double ThrustLv. 1

Attacks the enemy with 108 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Overhit is possible.

Active:

Physical skill

—

16 / -

Double ThrustLv. 2

Attacks the enemy with 117 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Overhit is possible.

Active:

Physical skill

—

16 / -

Double ThrustLv. 3

Attacks the enemy with 126 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Overhit is possible.

Active:

Physical skill

—

16 / -

Abyssal BlazeLv. 1

Inflicts dark damage on the enemy with 24 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.

Active:

Magical skill

750

12 / -

Abyssal BlazeLv. 2

Inflicts dark damage on the enemy with 26 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.

Active:

Magical skill

750

13 / -

Change WeaponLv. 1

Changes a general weapon to a Kamael exclusive weapon. The weapon can be reverted back to a general weapon.

Active:

Magical skill

Self

23 / -

Light Armor MasteryLv. 1

When equipped with light armor, increases P. Def. by 0.9 and Evasion by 3, and decreases the opponent's Critical Rate/Damage by 5%.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Light Armor MasteryLv. 2

When equipped with light armor, increases P. Def. by 2.2 and Evasion by 3, and decreases the opponent's Critical Rate/Damage by 5%.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Magic ImmunityLv. 6

Increases M. Def. by 19.

Type:
Passive

Passive ability

Distance:
Self
MP/HP:

- / -

Magic ImmunityLv. 7

Increases M. Def. by 20.

Type:
Passive

Passive ability

Distance:
Self
MP/HP:

- / -

Soul MasteryLv. 4

Absorbs souls. 294 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 12 souls can be absorbed.

Type:
Passive

Racial trait

Distance:
Self
MP/HP:

- / -

Ancient Sword MasteryLv. 1

Increases P. Atk. by 5.2 when using an ancient sword.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Rapier MasteryLv. 1

Increases P. Atk. by 3.2 when using a short sword.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Strike BackLv. 1

Transfers damage from close range physical attacks and skills back to the opponent. Continuously consumes MP proportionately to the user's level.

Type:
Active

Active aura

Distance:
Self
MP/HP:

- / -

Dark StrikeLv. 1

Attacks the enemy with 108 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a sword, blunt weapon, or ancient sword. Overhit is possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

16 / -

Dark StrikeLv. 2

Attacks the enemy with 117 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a sword, blunt weapon, or ancient sword. Overhit is possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

16 / -

Dark StrikeLv. 3

Attacks the enemy with 126 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a sword, blunt weapon, or ancient sword. Overhit is possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

16 / -

Double ThrustLv. 1

Attacks the enemy with 108 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Overhit is possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

16 / -

Double ThrustLv. 2

Attacks the enemy with 117 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Overhit is possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

16 / -

Double ThrustLv. 3

Attacks the enemy with 126 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Overhit is possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

16 / -

Abyssal BlazeLv. 1

Inflicts dark damage on the enemy with 24 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.

Type:
Active

Magical skill

Distance:
750
MP/HP:

12 / -

Abyssal BlazeLv. 2

Inflicts dark damage on the enemy with 26 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.

Type:
Active

Magical skill

Distance:
750
MP/HP:

13 / -

Change WeaponLv. 1

Changes a general weapon to a Kamael exclusive weapon. The weapon can be reverted back to a general weapon.

Type:
Active

Magical skill

Distance:
Self
MP/HP:

23 / -