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Last update: 13.10.2026

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Bounty Hunter

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Bounty Hunter

Bounty Hunter

Bounty Hunter, or BH, is the second dwarf profession, levels 40 to 75. It's the main resource gatherer: Spoil brings in the materials needed to craft gear, and selling them is a solid source of income. On top of that, a Bounty Hunter fights well with blunt weapons, farms fast solo and fits into any party. Many players keep a Bounty Hunter as their main adena maker. At level 76 the Bounty Hunter becomes a Fortune Seeker.

NameDistanceMP/HP
BackstabLv. 1

Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Overhit, Critical Hit and Half-Kill are possible.

Active:

Physical skill

—

54 / -

BackstabLv. 2

Supplements P. Atk. with 1176 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Overhit, Critical Hit and Half-Kill are possible.

Active:

Physical skill

—

56 / -

BackstabLv. 3

Supplements P. Atk. with 1249 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Overhit, Critical Hit and Half-Kill are possible.

Active:

Physical skill

—

57 / -

WhirlwindLv. 1

Swings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Overhit and Critical Hit are possible.

Active:

Physical skill

—

36 / -

WhirlwindLv. 2

Swings a spear to attack nearby enemies with 588 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Overhit and Critical Hit are possible.

Active:

Physical skill

—

37 / -

WhirlwindLv. 3

Swings a spear to attack nearby enemies with 625 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Overhit and Critical Hit are possible.

Active:

Physical skill

—

38 / -

Fake DeathLv. 1

Plays dead to keep a monster from attacking. Consumes 10 MP per second.

Active:

Active aura

Self

200 / -

Vital ForceLv. 3

Increases HP Recovery Bonus by 2.9 and MP Recovery Bonus by 2.2 when sitting.

Passive:

Passive ability

Self

- / -

Fatal StrikeLv. 1

Attacks the enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Overhit and Critical Hit are possible. Ignores Shield Defense.

Active:

Physical skill

—

36 / -

Fatal StrikeLv. 2

Attacks the enemy with 784 Power added to P. Atk. Requires a sword or blunt weapon. Overhit and Critical Hit are possible. Ignores Shield Defense.

Active:

Physical skill

—

37 / -

Fatal StrikeLv. 3

Attacks the enemy with 833 Power added to P. Atk. Requires a sword or blunt weapon. Overhit and Critical Hit are possible. Ignores Shield Defense.

Active:

Physical skill

—

38 / -

Sword/Blunt Weapon MasteryLv. 9

Increases P. Atk. by 23.7 when using a sword or blunt weapon, with an additional increase of 24 when using a sword, or 26.6 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully.

Passive:

Equipment bonus

Self

- / -

Sword/Blunt Weapon MasteryLv. 10

Increases P. Atk. by 25.4 when using a sword or blunt weapon, with an additional increase of 26.7 when using a sword, or 29.6 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully.

Passive:

Equipment bonus

Self

- / -

Sword/Blunt Weapon MasteryLv. 11

Increases P. Atk. by 27.1 when using a sword or blunt weapon, with an additional increase of 29.3 when using a sword, or 32.5 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully.

Passive:

Equipment bonus

Self

- / -

Dagger MasteryLv. 9

Increases P. Atk. by 20.3 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.

Passive:

Equipment bonus

Self

- / -

Dagger MasteryLv. 10

Increases P. Atk. by 21.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.

Passive:

Equipment bonus

Self

- / -

Dagger MasteryLv. 11

Increases P. Atk. by 23.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.

Passive:

Equipment bonus

Self

- / -

Fast HP RecoveryLv. 3

Increases HP Recovery Bonus by 1.7.

Passive:

Passive ability

Self

- / -

Polearm MasteryLv. 9

Increases P. Atk. by 23.7 when using a polearm, and allows an attack on multiple targets.

Passive:

Equipment bonus

Self

- / -

Polearm MasteryLv. 10

Increases P. Atk. by 25.4 when using a polearm, and allows an attack on multiple targets.

Passive:

Equipment bonus

Self

- / -

Polearm MasteryLv. 11

Increases P. Atk. by 27.1 when using a polearm, and allows an attack on multiple targets.

Passive:

Equipment bonus

Self

- / -

Light Armor MasteryLv. 14

Increases P. Def. by 21.5 and Evasion by 6 when equipped with light armor.

Passive:

Equipment bonus

Self

- / -

Light Armor MasteryLv. 15

Increases P. Def. by 22.7 and Evasion by 6 when equipped with light armor.

Passive:

Equipment bonus

Self

- / -

Light Armor MasteryLv. 16

Increases P. Def. by 24 and Evasion by 6 when equipped with light armor.

Passive:

Equipment bonus

Self

- / -

Heavy Armor MasteryLv. 14

Increases P. Def. by 20.4 when equipped with heavy armor.

Passive:

Equipment bonus

Self

- / -

Heavy Armor MasteryLv. 15

Increases P. Def. by 21.6 when equipped with heavy armor.

Passive:

Equipment bonus

Self

- / -

Heavy Armor MasteryLv. 16

Increases P. Def. by 22.8 when equipped with heavy armor.

Passive:

Equipment bonus

Self

- / -

CrystallizeLv. 2

Makes C-Grade crystallization possible.

Passive:

Equipment bonus

Self

- / -

Hammer CrushLv. 1

Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible.

Active:

Physical skill

—

35 / -

Hammer CrushLv. 2

Attacks the enemy with 518 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible.

Active:

Physical skill

—

36 / -

Hammer CrushLv. 3

Attacks the enemy with 550 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible.

Active:

Physical skill

—

37 / -

Deadly BlowLv. 1

Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Overhit and Half-kill are possible.

Active:

Physical skill

—

33 / -

Deadly BlowLv. 2

Attacks the target's vital points with 1176 Power added to P. Atk. Requires a dagger. Overhit and Half-kill are possible.

Active:

Physical skill

—

34 / -

Deadly BlowLv. 3

Attacks the target's vital points with 1249 Power added to P. Atk. Requires a dagger. Overhit and Half-kill are possible.

Active:

Physical skill

—

35 / -

Dual Dagger MasteryLv. 1

When using a dual dagger, increases P. Atk. by 87.5 and the rate of deadly attack by 5%.

Passive:

Equipment bonus

Self

- / -

Crushing StrikeLv. 1

Impacts the enemy with 1041 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Overhit is possible.

Active:

Physical skill

—

38 / -

Blazing BoostLv. 1

Quickly approaches the enemy. Cannot be used when a bow/crossbow is equipped.

Active:

Physical skill

400

38 / -

Potential AbilityLv. 2

When equipped with a dagger or a dual dagger, increases Critical Rate by 30% and Critical Damage by 295. Requires a light armor to be equipped.

Passive:

Passive ability

Self

- / -

Olympiad BlessingLv. 1New Skill

Auxiliary skill for the Olympiad. Allows you to apply buffs faster.

Active:

Special skill

600

20 / -

Block BuffLv. 1New Skill

Makes you immune to positive effects. Does not affect a character in PvP. It doesn't work at the Olympiad.

Active:

Active aura

Self

- / -

BackstabLv. 1

Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Overhit, Critical Hit and Half-Kill are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

54 / -

BackstabLv. 2

Supplements P. Atk. with 1176 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Overhit, Critical Hit and Half-Kill are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

56 / -

BackstabLv. 3

Supplements P. Atk. with 1249 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Overhit, Critical Hit and Half-Kill are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

57 / -

WhirlwindLv. 1

Swings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Overhit and Critical Hit are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

36 / -

WhirlwindLv. 2

Swings a spear to attack nearby enemies with 588 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Overhit and Critical Hit are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

37 / -

WhirlwindLv. 3

Swings a spear to attack nearby enemies with 625 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Overhit and Critical Hit are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

38 / -

Fake DeathLv. 1

Plays dead to keep a monster from attacking. Consumes 10 MP per second.

Type:
Active

Active aura

Distance:
Self
MP/HP:

200 / -

Vital ForceLv. 3

Increases HP Recovery Bonus by 2.9 and MP Recovery Bonus by 2.2 when sitting.

Type:
Passive

Passive ability

Distance:
Self
MP/HP:

- / -

Fatal StrikeLv. 1

Attacks the enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Overhit and Critical Hit are possible. Ignores Shield Defense.

Type:
Active

Physical skill

Distance:
—
MP/HP:

36 / -

Fatal StrikeLv. 2

Attacks the enemy with 784 Power added to P. Atk. Requires a sword or blunt weapon. Overhit and Critical Hit are possible. Ignores Shield Defense.

Type:
Active

Physical skill

Distance:
—
MP/HP:

37 / -

Fatal StrikeLv. 3

Attacks the enemy with 833 Power added to P. Atk. Requires a sword or blunt weapon. Overhit and Critical Hit are possible. Ignores Shield Defense.

Type:
Active

Physical skill

Distance:
—
MP/HP:

38 / -

Sword/Blunt Weapon MasteryLv. 9

Increases P. Atk. by 23.7 when using a sword or blunt weapon, with an additional increase of 24 when using a sword, or 26.6 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Sword/Blunt Weapon MasteryLv. 10

Increases P. Atk. by 25.4 when using a sword or blunt weapon, with an additional increase of 26.7 when using a sword, or 29.6 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Sword/Blunt Weapon MasteryLv. 11

Increases P. Atk. by 27.1 when using a sword or blunt weapon, with an additional increase of 29.3 when using a sword, or 32.5 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Dagger MasteryLv. 9

Increases P. Atk. by 20.3 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Dagger MasteryLv. 10

Increases P. Atk. by 21.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Dagger MasteryLv. 11

Increases P. Atk. by 23.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Fast HP RecoveryLv. 3

Increases HP Recovery Bonus by 1.7.

Type:
Passive

Passive ability

Distance:
Self
MP/HP:

- / -

Polearm MasteryLv. 9

Increases P. Atk. by 23.7 when using a polearm, and allows an attack on multiple targets.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Polearm MasteryLv. 10

Increases P. Atk. by 25.4 when using a polearm, and allows an attack on multiple targets.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Polearm MasteryLv. 11

Increases P. Atk. by 27.1 when using a polearm, and allows an attack on multiple targets.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Light Armor MasteryLv. 14

Increases P. Def. by 21.5 and Evasion by 6 when equipped with light armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Light Armor MasteryLv. 15

Increases P. Def. by 22.7 and Evasion by 6 when equipped with light armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Light Armor MasteryLv. 16

Increases P. Def. by 24 and Evasion by 6 when equipped with light armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Heavy Armor MasteryLv. 14

Increases P. Def. by 20.4 when equipped with heavy armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Heavy Armor MasteryLv. 15

Increases P. Def. by 21.6 when equipped with heavy armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Heavy Armor MasteryLv. 16

Increases P. Def. by 22.8 when equipped with heavy armor.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

CrystallizeLv. 2

Makes C-Grade crystallization possible.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Hammer CrushLv. 1

Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

35 / -

Hammer CrushLv. 2

Attacks the enemy with 518 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

36 / -

Hammer CrushLv. 3

Attacks the enemy with 550 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

37 / -

Deadly BlowLv. 1

Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Overhit and Half-kill are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

33 / -

Deadly BlowLv. 2

Attacks the target's vital points with 1176 Power added to P. Atk. Requires a dagger. Overhit and Half-kill are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

34 / -

Deadly BlowLv. 3

Attacks the target's vital points with 1249 Power added to P. Atk. Requires a dagger. Overhit and Half-kill are possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

35 / -

Dual Dagger MasteryLv. 1

When using a dual dagger, increases P. Atk. by 87.5 and the rate of deadly attack by 5%.

Type:
Passive

Equipment bonus

Distance:
Self
MP/HP:

- / -

Crushing StrikeLv. 1

Impacts the enemy with 1041 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Overhit is possible.

Type:
Active

Physical skill

Distance:
—
MP/HP:

38 / -

Blazing BoostLv. 1

Quickly approaches the enemy. Cannot be used when a bow/crossbow is equipped.

Type:
Active

Physical skill

Distance:
400
MP/HP:

38 / -

Potential AbilityLv. 2

When equipped with a dagger or a dual dagger, increases Critical Rate by 30% and Critical Damage by 295. Requires a light armor to be equipped.

Type:
Passive

Passive ability

Distance:
Self
MP/HP:

- / -

Olympiad BlessingLv. 1
New Skill

Auxiliary skill for the Olympiad. Allows you to apply buffs faster.

Type:
Active

Special skill

Distance:
600
MP/HP:

20 / -

Block BuffLv. 1
New Skill

Makes you immune to positive effects. Does not affect a character in PvP. It doesn't work at the Olympiad.

Type:
Active

Active aura

Distance:
Self
MP/HP:

- / -