
Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Overhit, Critical Hit and Half-Kill are possible.
Physical skill
54 / -

Scryde X5
To Scryde
Last update: 13.10.2026
EN

Scryde X5
Bounty Hunter, or BH, is the second dwarf profession, levels 40 to 75. It's the main resource gatherer: Spoil brings in the materials needed to craft gear, and selling them is a solid source of income. On top of that, a Bounty Hunter fights well with blunt weapons, farms fast solo and fits into any party. Many players keep a Bounty Hunter as their main adena maker. At level 76 the Bounty Hunter becomes a Fortune Seeker.
| Name | Distance | MP/HP | |
|---|---|---|---|
![]() BackstabLv. 1 Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Overhit, Critical Hit and Half-Kill are possible. | Active: Physical skill | — | 54 / - |
![]() BackstabLv. 2 Supplements P. Atk. with 1176 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Overhit, Critical Hit and Half-Kill are possible. | Active: Physical skill | — | 56 / - |
![]() BackstabLv. 3 Supplements P. Atk. with 1249 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Overhit, Critical Hit and Half-Kill are possible. | Active: Physical skill | — | 57 / - |
![]() WhirlwindLv. 1 Swings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Overhit and Critical Hit are possible. | Active: Physical skill | — | 36 / - |
![]() WhirlwindLv. 2 Swings a spear to attack nearby enemies with 588 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Overhit and Critical Hit are possible. | Active: Physical skill | — | 37 / - |
![]() WhirlwindLv. 3 Swings a spear to attack nearby enemies with 625 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Overhit and Critical Hit are possible. | Active: Physical skill | — | 38 / - |
![]() Fake DeathLv. 1 Plays dead to keep a monster from attacking. Consumes 10 MP per second. | Active: Active aura | Self | 200 / - |
![]() Vital ForceLv. 3 Increases HP Recovery Bonus by 2.9 and MP Recovery Bonus by 2.2 when sitting. | Passive: Passive ability | Self | - / - |
![]() Fatal StrikeLv. 1 Attacks the enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Overhit and Critical Hit are possible. Ignores Shield Defense. | Active: Physical skill | — | 36 / - |
![]() Fatal StrikeLv. 2 Attacks the enemy with 784 Power added to P. Atk. Requires a sword or blunt weapon. Overhit and Critical Hit are possible. Ignores Shield Defense. | Active: Physical skill | — | 37 / - |
![]() Fatal StrikeLv. 3 Attacks the enemy with 833 Power added to P. Atk. Requires a sword or blunt weapon. Overhit and Critical Hit are possible. Ignores Shield Defense. | Active: Physical skill | — | 38 / - |
![]() Sword/Blunt Weapon MasteryLv. 9 Increases P. Atk. by 23.7 when using a sword or blunt weapon, with an additional increase of 24 when using a sword, or 26.6 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. | Passive: Equipment bonus | Self | - / - |
![]() Sword/Blunt Weapon MasteryLv. 10 Increases P. Atk. by 25.4 when using a sword or blunt weapon, with an additional increase of 26.7 when using a sword, or 29.6 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. | Passive: Equipment bonus | Self | - / - |
![]() Sword/Blunt Weapon MasteryLv. 11 Increases P. Atk. by 27.1 when using a sword or blunt weapon, with an additional increase of 29.3 when using a sword, or 32.5 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. | Passive: Equipment bonus | Self | - / - |
![]() Dagger MasteryLv. 9 Increases P. Atk. by 20.3 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | Passive: Equipment bonus | Self | - / - |
![]() Dagger MasteryLv. 10 Increases P. Atk. by 21.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | Passive: Equipment bonus | Self | - / - |
![]() Dagger MasteryLv. 11 Increases P. Atk. by 23.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. | Passive: Equipment bonus | Self | - / - |
![]() Fast HP RecoveryLv. 3 Increases HP Recovery Bonus by 1.7. | Passive: Passive ability | Self | - / - |
![]() Polearm MasteryLv. 9 Increases P. Atk. by 23.7 when using a polearm, and allows an attack on multiple targets. | Passive: Equipment bonus | Self | - / - |
![]() Polearm MasteryLv. 10 Increases P. Atk. by 25.4 when using a polearm, and allows an attack on multiple targets. | Passive: Equipment bonus | Self | - / - |
![]() Polearm MasteryLv. 11 Increases P. Atk. by 27.1 when using a polearm, and allows an attack on multiple targets. | Passive: Equipment bonus | Self | - / - |
![]() Light Armor MasteryLv. 14 Increases P. Def. by 21.5 and Evasion by 6 when equipped with light armor. | Passive: Equipment bonus | Self | - / - |
![]() Light Armor MasteryLv. 15 Increases P. Def. by 22.7 and Evasion by 6 when equipped with light armor. | Passive: Equipment bonus | Self | - / - |
![]() Light Armor MasteryLv. 16 Increases P. Def. by 24 and Evasion by 6 when equipped with light armor. | Passive: Equipment bonus | Self | - / - |
![]() Heavy Armor MasteryLv. 14 Increases P. Def. by 20.4 when equipped with heavy armor. | Passive: Equipment bonus | Self | - / - |
![]() Heavy Armor MasteryLv. 15 Increases P. Def. by 21.6 when equipped with heavy armor. | Passive: Equipment bonus | Self | - / - |
![]() Heavy Armor MasteryLv. 16 Increases P. Def. by 22.8 when equipped with heavy armor. | Passive: Equipment bonus | Self | - / - |
![]() CrystallizeLv. 2 Makes C-Grade crystallization possible. | Passive: Equipment bonus | Self | - / - |
![]() Hammer CrushLv. 1 Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible. | Active: Physical skill | — | 35 / - |
![]() Hammer CrushLv. 2 Attacks the enemy with 518 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible. | Active: Physical skill | — | 36 / - |
![]() Hammer CrushLv. 3 Attacks the enemy with 550 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible. | Active: Physical skill | — | 37 / - |
![]() Deadly BlowLv. 1 Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Overhit and Half-kill are possible. | Active: Physical skill | — | 33 / - |
![]() Deadly BlowLv. 2 Attacks the target's vital points with 1176 Power added to P. Atk. Requires a dagger. Overhit and Half-kill are possible. | Active: Physical skill | — | 34 / - |
![]() Deadly BlowLv. 3 Attacks the target's vital points with 1249 Power added to P. Atk. Requires a dagger. Overhit and Half-kill are possible. | Active: Physical skill | — | 35 / - |
![]() Dual Dagger MasteryLv. 1 When using a dual dagger, increases P. Atk. by 87.5 and the rate of deadly attack by 5%. | Passive: Equipment bonus | Self | - / - |
![]() Crushing StrikeLv. 1 Impacts the enemy with 1041 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Overhit is possible. | Active: Physical skill | — | 38 / - |
![]() Blazing BoostLv. 1 Quickly approaches the enemy. Cannot be used when a bow/crossbow is equipped. | Active: Physical skill | 400 | 38 / - |
![]() Potential AbilityLv. 2 When equipped with a dagger or a dual dagger, increases Critical Rate by 30% and Critical Damage by 295. Requires a light armor to be equipped. | Passive: Passive ability | Self | - / - |
![]() Olympiad BlessingLv. 1New Skill Auxiliary skill for the Olympiad. Allows you to apply buffs faster. | Active: Special skill | 600 | 20 / - |
![]() Block BuffLv. 1New Skill Makes you immune to positive effects. Does not affect a character in PvP. It doesn't work at the Olympiad. | Active: Active aura | Self | - / - |

Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Overhit, Critical Hit and Half-Kill are possible.
Physical skill
54 / -

Supplements P. Atk. with 1176 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Overhit, Critical Hit and Half-Kill are possible.
Physical skill
56 / -

Supplements P. Atk. with 1249 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Overhit, Critical Hit and Half-Kill are possible.
Physical skill
57 / -

Swings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Overhit and Critical Hit are possible.
Physical skill
36 / -

Swings a spear to attack nearby enemies with 588 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Overhit and Critical Hit are possible.
Physical skill
37 / -

Swings a spear to attack nearby enemies with 625 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Overhit and Critical Hit are possible.
Physical skill
38 / -

Plays dead to keep a monster from attacking. Consumes 10 MP per second.
Active aura
200 / -

Increases HP Recovery Bonus by 2.9 and MP Recovery Bonus by 2.2 when sitting.
Passive ability
- / -

Attacks the enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Overhit and Critical Hit are possible. Ignores Shield Defense.
Physical skill
36 / -

Attacks the enemy with 784 Power added to P. Atk. Requires a sword or blunt weapon. Overhit and Critical Hit are possible. Ignores Shield Defense.
Physical skill
37 / -

Attacks the enemy with 833 Power added to P. Atk. Requires a sword or blunt weapon. Overhit and Critical Hit are possible. Ignores Shield Defense.
Physical skill
38 / -

Increases P. Atk. by 23.7 when using a sword or blunt weapon, with an additional increase of 24 when using a sword, or 26.6 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully.
Equipment bonus
- / -

Increases P. Atk. by 25.4 when using a sword or blunt weapon, with an additional increase of 26.7 when using a sword, or 29.6 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully.
Equipment bonus
- / -

Increases P. Atk. by 27.1 when using a sword or blunt weapon, with an additional increase of 29.3 when using a sword, or 32.5 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully.
Equipment bonus
- / -

Increases P. Atk. by 20.3 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
Equipment bonus
- / -

Increases P. Atk. by 21.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
Equipment bonus
- / -

Increases P. Atk. by 23.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
Equipment bonus
- / -

Increases HP Recovery Bonus by 1.7.
Passive ability
- / -

Increases P. Atk. by 23.7 when using a polearm, and allows an attack on multiple targets.
Equipment bonus
- / -

Increases P. Atk. by 25.4 when using a polearm, and allows an attack on multiple targets.
Equipment bonus
- / -

Increases P. Atk. by 27.1 when using a polearm, and allows an attack on multiple targets.
Equipment bonus
- / -

Increases P. Def. by 21.5 and Evasion by 6 when equipped with light armor.
Equipment bonus
- / -

Increases P. Def. by 22.7 and Evasion by 6 when equipped with light armor.
Equipment bonus
- / -

Increases P. Def. by 24 and Evasion by 6 when equipped with light armor.
Equipment bonus
- / -

Increases P. Def. by 20.4 when equipped with heavy armor.
Equipment bonus
- / -

Increases P. Def. by 21.6 when equipped with heavy armor.
Equipment bonus
- / -

Increases P. Def. by 22.8 when equipped with heavy armor.
Equipment bonus
- / -

Makes C-Grade crystallization possible.
Equipment bonus
- / -

Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible.
Physical skill
35 / -

Attacks the enemy with 518 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible.
Physical skill
36 / -

Attacks the enemy with 550 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Overhit and Critical Hit are possible.
Physical skill
37 / -

Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Overhit and Half-kill are possible.
Physical skill
33 / -

Attacks the target's vital points with 1176 Power added to P. Atk. Requires a dagger. Overhit and Half-kill are possible.
Physical skill
34 / -

Attacks the target's vital points with 1249 Power added to P. Atk. Requires a dagger. Overhit and Half-kill are possible.
Physical skill
35 / -

When using a dual dagger, increases P. Atk. by 87.5 and the rate of deadly attack by 5%.
Equipment bonus
- / -

Impacts the enemy with 1041 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Overhit is possible.
Physical skill
38 / -

Quickly approaches the enemy. Cannot be used when a bow/crossbow is equipped.
Physical skill
38 / -

When equipped with a dagger or a dual dagger, increases Critical Rate by 30% and Critical Damage by 295. Requires a light armor to be equipped.
Passive ability
- / -

Auxiliary skill for the Olympiad. Allows you to apply buffs faster.
Special skill
20 / -

Makes you immune to positive effects. Does not affect a character in PvP. It doesn't work at the Olympiad.
Active aura
- / -