2017.1.24 22:54:44
OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel Intel(R) Core(TM) i3-2310M CPU @ 2.10GHz @ 2095 MHz 4009MB RAM
Video : Intel(R) HD Graphics 3000 (5330)
PosCode : LS8(152) 17815:146472:-3110 4/1 [723]
General protection fault!
History: UModel::PostLoad <- UObject::ConditionalPostLoad <- (Model Lobby01.Model5) <- PostLoadObjects <- UObject::EndLoad <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad410 985596)) <- FBspSurf<< <- TArray<< <- TTransArray<< <- UModel::Serialize <- LoadObject <- (Model Lobby01.Model5 985596==985596/4578408 922928 1638718) <- ULinkerLoad::Preload <- ULevel::Serialize <- LoadObject <- (Level Lobby01.myLevel 985596==985596/4578408 874993 1290) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel Lobby01) <- LoadLevel <- UGameEngine::LoadMap <- MapName=Lobby01 <- LocalMapURL <- UGameEngine::Browse <- NConsoleWnd::RestartEnd <- UGameEngine::OnRestartResponse <- RestartResponsePacket <- UNetworkHandler::Tick <- Function Name=RestartResponse <- UGameEngine::Tick <- UpdateWorld <- MainLoop
OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel Intel(R) Core(TM) i3-2310M CPU @ 2.10GHz @ 2095 MHz 4009MB RAM
Video : Intel(R) HD Graphics 3000 (5330)
PosCode : LS8(152) 17815:146472:-3110 4/1 [723]
General protection fault!
History: UModel::PostLoad <- UObject::ConditionalPostLoad <- (Model Lobby01.Model5) <- PostLoadObjects <- UObject::EndLoad <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad410 985596)) <- FBspSurf<< <- TArray<< <- TTransArray<< <- UModel::Serialize <- LoadObject <- (Model Lobby01.Model5 985596==985596/4578408 922928 1638718) <- ULinkerLoad::Preload <- ULevel::Serialize <- LoadObject <- (Level Lobby01.myLevel 985596==985596/4578408 874993 1290) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel Lobby01) <- LoadLevel <- UGameEngine::LoadMap <- MapName=Lobby01 <- LocalMapURL <- UGameEngine::Browse <- NConsoleWnd::RestartEnd <- UGameEngine::OnRestartResponse <- RestartResponsePacket <- UNetworkHandler::Tick <- Function Name=RestartResponse <- UGameEngine::Tick <- UpdateWorld <- MainLoop