Fortress/Castles Attacks

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Issues:​

1.Box clans registered on various fortresses and main clans come to prevent any attacks/farming, in battlegrounds non registered characters, do not get battle de-buff(possibly can be resurrected because non registered, not 100% sure, Fact check pls) .
2. Non registered clans come as "Alliance" for attackers to help, without being official alliance.(Shows how pointless alliance system is in server).

Suggestions:​

1.Only registered attackers/defenders can enter battlegrounds.
2.Non registered characters, teleported out of battlegrounds to town, preventing any defence from non affiliated clans/alliances.(just like leaving event area, it forces one back in zone), or must get PK points for killing attackers/defenders on battlegrounds if they not registered.
3. Raise Castle Dungeon instance drop of KE, by 100x. Fortress 1h gives over 400k that's done every 4h. Castle dungeon can only be done every 3h and gives 15k KE.
4. Changing alliance should take at least 3 days timeout.

PS. This will prevent in servers, these BS situations and clans can somewhat defend/attack on equal grounds.
Some examples added from registered attackers, you can see FARM clans, and even official "Alliance" is attacking their own friends... Big clans just prevent farming for lower tier clans.
 

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