Talent System is a new mechanic that lets you craft your own builds by choosing unique skills. It replaces the outdated subclass system and now applies only to Field gameplay.
A total of 3 talent branches are available:
- Berserker — offensive skills (the same for all classes)
- Guardian — defensive skills (the same for all classes)
- Master — unique skills that differ for each of the 36 classes
System highlights:
- Access unlocks at level 40. You can open Talents from the Character Status window. There are 58 Talent Points total: on the main class you gain 1 point every 2 levels (from 42 to 84), and on subclasses you gain 1 point every 4 levels (from 40 to 84).
- Subclass skills remain exclusively for the Olympiad. Their acquisition is greatly simplified: every character at 3rd profession automatically receives all required books for class certification. Each book is clickable and opens the skill-learning window—no need to fly to the Ivory Tower!
- Each branch has strict limits—you can’t learn everything. You can invest no more than 29 points into a single branch. On each horizontal tier you must make deliberate choices, taking 2 of 4—or sometimes 1 of 4—skills.
- Within the Talents you can unlock new active skills, which can then be modified (enchanted). When you reset Talent Points, the enchantment remains until you take the skill again. Skill-mod (enchant) points reset only when deleting a subclass or re-profession.
- Two Talent setups (presets) are available. You can learn Talents and switch setups only inside a Peace Zone.
- You can reset Talent Points using the
Branch progression structure (example: “Master” for Treasure Hunter):
- First three rows — cost 8 points each. Grants 2 full skills out of 4 available.
- Fourth row — costs 3 points. Unlocks 1 of 4 skills.
- Two bottom rows — cost 1 point each. Grants 1 skill out of 4 in each row.
Example Master branch build for Treasure Hunter